Initially we were pulling in premade pictures to use as the terrain for our maps. This was inconvienient though because it was hard to alter and required too much work even to make small changes.
Now we generate our maps from text files that contain a series of numbers that relate to various tiles on a sprite sheet. This is much better because it means no one has to touch to code to change the map, and it can be done fast without requesting the help of the artists.
The next thing I will be working on will be a basic fog of war system.
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