Last Wednesday I took my "test level" into Jennifer's game design workshop for some playtesting feedback. The results were mixed, but ultimately I got a lot of good ideas and a few things I hadn't thought of were brought up.
Mainly, that I should begin the design of our terrain and our actual maps now, and stop focusing solely on stats balancing.
I've decided to also take the advice of iterating over several maps to get playtest responses on Hero strengthening curves.
As for balancing, the enemies were hit too hard for stats, I need to beef them back up for future iterations.
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