Wednesday, October 29, 2014

Playtesting Iteration Yields Useful Results

Had a VERY informative playtest today in Jennifer's class. I tried adding in Defense values to the listing of stats, and realized that having a flat reduction brought up some complications with balancing. A hotfix I made that seemed to work well was having a diminishing defense that restored to maximum at the start of the next turn, in the same way that AP does. After implementing this into the game, the player notably had a much more fun experience playing the game. It is still very challenging as it is right now, however, and will need some way of healing player units in future iterations. I've also begun trying to balance stat growths and experience values, but decided not to playtest those features today. Below is a picture of some of the players and commentators on the game.


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