Got some ground work going for the Paper Prototype. We have a rough draft of our very first map design! Oh boy! Excitement. I'll be refining it a little more (and transferring it over to grid paper) and working on the pieces before we meet Wednesday for core hours to discuss and deliberate design (how about that alliteration?) and boil it down further into something halfway decent and playable.
Alongside the prototype, I'll probably look into some ways to code appearing, disappearing and static images being displayed into the Cutscene Manager, since at present time it's less of a Cutscene Manager and more of a text box manager. No promises on that happening immediately, but I'll definitely be looking into it.
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