Today I've begun work on the paper prototype design for next advisor meeting and am helping determine specific assets to put on the schedule.
Also doing some minor retouching and editing with the story.
I'm currently planning to do the prototype map based on the second mission currently, since the first mission is merely meant as a tutorial to the basic fundamentals of playing the game.
Also, came up with a possible design idea for combat, some sort of line of communication concept that if broken, you lose command of a unit and it acts on its own based on some kind of AI (perhaps even tailored to personality if we're really ignoring scope). Interesting idea, not sure how viable it is though. I'll need to think it through more with the others and see what they think.
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