Movement range and legal spaces to move are now always visible to the player. When the player is not moving they can see what units they can attack (within range) and cycle through different attacks to see the ranges. Also we now allow players to move through players, and enemies can move through enemies.
Going forward we will be improving the AI and also working on the character specific classes. These classes will be in regards to the actual main characters in the story and they will each have their own classes. Also we will work out how to manage story flags along with those classes.
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