Monday, September 22, 2014

Refactoring Some Cutscene Code

Decided to do a refactor of my cutscene code to encapsulate each cutscene's entire dialogue within one automated method call.

Almost have it working completely the same, just can't get the cutscene stopping to work right.

This refactor will enhance readability of code as well as make it much easier to add cutscenes into our game.

No comments:

Post a Comment