Today Tim and I made it so the user could correctly switch between characters. We also got really basic AI working. We still need to make it so the AI move on seperate turns and not all together, but that is a problem for another day. We are going to continue work on AI next time and re-implement the AP system to limit how much players/AI can move per turn. Also we will have the AI actually attack which means we will have to put in some kind of health system.
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