I've come to my first impass in the cutscene code. I've come across two features that I want to add, but the code style to implement one feature won't work with the other feature. It's essentially come down to whether I want to allow for skipping cutscenes midway through them, or give the ability for us to create a nonlinear cutscene delivery system, allowing us to present cutscenes in any order we wish (essentially allowing for optional cutscenes). Both provided noticeable game enhancement for the user, so I will bring this issue up to the rest of the group and see how they feel on the matter.
Personally, I feel the optional cutscene feature's code style is a much better way to handle our cutscenes as it doesn't rely on "magic numbers" and instead uses an enum allowing for descriptive names for our scenes which will make it easier to follow the ordering of cutscenes in code.
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