Wednesday, September 10, 2014

Wednesday: First Core Hours

Tim, Sam and myself are currently doing some core hours today. Apparently none of us remembered to e-mail the exact time to the alias however since we planned it out in person. As a result, our artists have not received the memo and understandably not appeared. We've decided to try and meet quickly tomorrow to go over the schedule and make sure we're all on the same page for Friday's meeting with the advisors.

Cutscene Manager code has been merged with the main DarkHorse SVN finally.

Cooked up some possible formulas and stats for later down the road, but for the purposes of the paper prototype, many of those stats won't be represented. We want to get the idea of whether the pure basics of our game are fun. With that in mind I've designed a simple non-canon map to test out the basics of our design choices so far. I'm going to transfer the design onto grid paper tomorrow.

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